Gaming Industry Snapshot
The computer and video game industry is one of the fastest growing sectors of the entertainment industry in the United States. The real annual growth rate was 10.6% for the period of 2005-2009 (compare with the real growth for the U.S. economy as a whole at 1.4% for 2005-09). The video game industry employs 120,000 directly and indirectly and experienced an employment growth rate of 8.6% between 2005 and 2009. Important subsectors include: software, hardware, and accessories. Consumers spent a total of $25.1 billion on the three combined in 2010.Recent trends in who and how games are played have been revolutionizing the industry. Four recent trends that present great opportunities:
SACC and the Video Game Industry
SACC has five (soon to be six) regional chambers serving the top five states with the most video game jobs (California, Texas, Washington, New York, and Massachusetts). The top five states currently employ 2,000 workers and post nearly 71% of the industry’s total direct employment. California alone accounts for approximately 41% of the entire industries employment nationwide and had an annual growth rate of 11.4% from 2005 to 2009. SACC and its regional chambers are perfectly poised to assist in whatever venture your company is looking to undertake. Whether your company is an established player looking to take its business to the next level or a video game industry upstart just making it through the tutorial, SACC and its vast network of contacts and dedicated, experienced volunteers can help you get a high score.
More Information from Industry Organizations:
The Academy of Interactive Arts & Sciences (AIAS)
The Academy of Interactive Arts & Sciences (AIAS) is a not-for-profit organization dedicated to the advancement and recognition of the interactive entertainment arts. It hosts an annual awards show, the Interactive Achievement Awards, and has more than 20,000 members.
The Entertainment Software Association (ESA)
The Entertainment Software Association (ESA) is the U.S. association devoted to serving the business and public affairs needs of computer and video game publishers. The ESA offers a range of services to its members including: intellectual property protection efforts and a global anti-piracy program, business and consumer research, and government relations.
The International Game Developers Association (IGDA)
The International Game Developers Association is the largest international non-profit membership organization devoted to individuals who create video games. The IGDA hosts conferences, sponsors local chapters, and organizes special interest groups to help game developers improve their lives and craft.
The Video Game Voters Network (VGVN)
The Video Game Voters Network is a group for American gamers to organize and defend against threats to video games by registering to vote and letting Congress know how important this issue is to the community.
For more statistics about the Video Game Industry
(sources: DFC Intelligence, the NPD Group, the ESA)